Objectives
The point of this assignment is to:
- become familiar with some design principles and rules, and
their utility and limitations.
- help us start thinking critically about interface designs
- collect some examples that we may draw upon during the course
- get us started with posting assignments on web pages and discussing
them in disCourse
Action
-
Read Chapter 3 of Constantine and Lockwood (some of this is
also in the Principal
Principles sidebar
in the Constantine
and Lockwood article "What Users Want"). Also
skim the Smith & Mosier
collection of guidelines.
- Find examples of an interface or system that ...
- ... follows a guideline or design rule successfully
- ... follows a guideline or design rule unsuccessfully
- ... violates a guideline or design rule unsuccessfully!
- ... violates a guideline or design rule successfully!!
"Successfully" means the system is effective or usable, not just
that it succeeded in following or violating the rule.
- Make screen dumps of the examples and put them in a web page
with a brief explanation of
- the guideline, principle or rule in question; and
- whether it follows or breaks the guideline successfully or
unsuccessfully in terms of usability, and why you think
so.
- Post your assignment as a new thread in the Assignment 1 disCourse
discussion (the URL of your page will be the artifact).
- Comment on the assignment of the person who posted before you,
and any others you have something to say about.
DUE 1/19
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