ICS 463: Intro to Human-Computer Interaction Design, Spring 2006

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Projects

After the first third of the course, students start a design project to provide hands-on experience in an area of the students' interest.

Project Topic

Projects can be on any human-technology system (not limited to conventional computer applications). Although students commonly choose web sites, I encourage you to think of more innovative applications.

Example projects as well as your own projects will be made accessible via the disCourse workspace. If you would like a link to your project available here to the general public, let me know.

Process

The major phases of the projects are project proposal/approval, requirements analysis, conceptual design, physical design, and prototype. Each of these phases is evaluated empirically, although we won't cover formal evaluation methods until we get to the prototype. Students are asked to choose an appropriate combination of design techniques from contextual design, scenario-based design, and usage-centered design. The projects must be taken far enough to produce an interactive prototype that can be tested by users, but need not result in a deliverable product. For example, web-based or multimedia mockups are OK. (See discussion about Programming on the Overview page.)

Groups

Projects can be individual or small-group (2-3 people). Small group projects are encouraged, as you will learn valuable collaborative skills and spread the work around. You will be asked to evaluate your project partners in a confidential form at the end of the semester.

Pau